The Effects of Acute Exercise and Virtual Reality Tasks on Children’s Memory Function and Exercise Preference
Abstract
Keywords
Full Text:
PDFReferences
Ajzen, I. (2005). Attitudes, Personality and Behavior (2nd Edition). Milton-Keynes, England: Open University Press/ McGraw-Hill.
American College of Sports Medicine. (2010). ACSM’s guidelines for exercise testing and prescription (8th ed.). New York: Lippincott Williams & Wilkins.
Anderson, P., Rothbaum, B. O., & Hodges, L. F. (2003). Virtual reality exposure in the treatment of social anxiety. Cognitive and Behavioral Practice, 10(3), 240-247. https://doi.org/10.1016/S1077-7229(03)80036-6
Arsalidou, M., Pawliw-Levac, M., Sadeghi, M., & Pascual-Leone, J. (2018). Brain areas associated with numbers and calculations in children: Meta-analyses of fMRI studies. Developmental Cognitive Neuroscience, 30, 239-250. https://doi.org/10.1016/j.dcn.2017.08.002
Basso, J. C., & Suzuki, W. A. (2017). The effects of acute exercise on mood, cognition, neurophysiology, and neurochemical pathways: A review. Brain Plasticity, 2(2), 127-152. https://doi.org/10.3233/BPL-160040
Bebetsos, E., Papaioannou, A., & Theodorakis, Y. (2003). University students’ attitudes and behaviors to-wards smoking and exercise. European Journal of Physical Education, 8(1), 29-51. https://doi.org/10.1080/1740898030080104
Botella, C., García Palacios, A., Baños, R., Quero, S., & Breton-Lopez, J. (2008). Virtual reality in the treatment of pain. Journal of Cybertherapy and Rehabilitation, 1(1), 93-100.
Brooke, J. (1996). SUS-A Quick and Dirty Usability Scale. In P. W. Jordan, B. Thomas, B. A. Weerdmeester, & A. L. McClelland (Eds.), Usability Evaluation in Industry (pp. 189-194). London: Taylor and Francis.
Bryanton, C., Bossé, J., Brien, M., McLean, J., McCormick, A., & Sveistrup, H. (2006). Feasibility, motivation, and selective motor control: Virtual reality compared to conventional home exercise in children with cerebral palsy. CyberPsychology & Behavior, 9(2), 123-128. https://doi.org/10.1089/cpb.2006.9.123
Calvert, H. G., Barcelona, J. M., Melville, D., & Turner, L. (2019). Effects of acute physical activity on NIH toolbox-measured cognitive functions among children in authentic education settings. Mental Health and Physical Activity, 17, 100293. https://doi.org/10.1016/j.mhpa.2019.100293
Chang, Y. K., Labban, J. D., Gapin, J. I., & Etnier, J. L. (2012a). The effects of acute exercise on cognitive performance: A meta-analysis. Brain Research, 1453, 87-101. https://doi.org/10.1016/j.brainres.2012.02.068
Chang, Y.-K., Liu, S., Yu, H.-H., & Lee, Y.-H. (2012b). Effect of acute exercise on executive function in children with attention deficit hyperactivity disorder. Archives of Clinical Neuropsychology, 27(2), 225-237. https://doi.org/10.1093/arclin/acr094
Clus, D., Larsen, M. E., Lemey, C., & Berrouiguet, S. (2018). The use of virtual reality in patients with eating disorders: Systematic review. Journal of Medical Internet Research, 20(4), e157. https://doi.org/10.2196/jmir.7898
Cohen, J. (1992). A power primer. Psychological Bulletin, 112(1), 155-159. https://doi.org/10.1037//0033-2909.112.1.155
Cooke, S., Pennington, K., Jones, A., Bridle, C., Smith, M. F., & Curtis, F. (2020). Effects of exercise, cognitive, and dual-task interventions on cognition in type 2 diabetes mellitus: A systematic review and meta-analysis. PloS ONE, 15(5), e0232958. https://doi.org/10.1371/journal.pone.0232958
Díaz, P., Ioannou, A., Bhagat, K. K., & Spector, J. M. (2019). Learning in a Digital World: Perspective on Interactive Technologies for Formal and Informal Education. Springer Singapore. https://doi.org/10.1007/978-981-13-8265-9
Doherty, A., & Forés Miravalles, A. (2019). Physical activity and cognition: Inseparable in the classroom. Frontiers in Education, 4, 105. https://doi.org/10.3389/feduc.2019.00105
Drollette, E. S., Scudder, M. R., Raine, L. B., Moore, R. D., Saliba, B. J., Pontifex, M. B., & Hillman, C. H. (2014). Acute exercise facilitates brain function and cognition in children who need it most: An ERP study of individual differences in inhibitory control capacity. Developmental Cognitive Neuroscience, 7, 53-64. https://doi.org/10.1016/j.dcn.2013.11.001
Ellemberg, D., & St-Louis-Deschênes, M. (2010). The effect of acute physical exercise on cognitive function during development. Psychology of Sport and Exercise, 11(2), 122-126. https://doi.org/10.1016/j.psychsport.2009.09.006
Eriksen, B. A., & Eriksen, C. W. (1974). Effects of noise letters upon the identification of a target letter in a nonsearch task. Perception and Psychophysics, 16(1), 143-149. https://doi.org/10.3758/BF03203267
Etnier, J. L., & Chang, Y-K. (2009). The effect of physical activity on executive function: A brief commentary on definitions, measurement issues, and the current state of the literature. Journal of Sport and Exercise Psychology, 31(4), 469-483. https://doi.org/10.1123/jsep.31.4.469
Etnier, J. L., & Chang, Y-K. (2019). Exercise, cognitive function, and the brain: Advancing our understanding of complex relationships. Journal of Sport and Health Science, 8(4), 299-300. https://doi.org/10.1016/j.jshs.2019.03.008
Faul, F., Erdfelder, E., Lang, A.-G., & Buchner, A. (2007). G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences. Behavior Research Methods, 39(2), 175-191. https://doi.org/10.3758/bf03193146
Greve, K. W., Stickle, T. R., Love, J. M., Bianchini, K. J., & Stanford, M. S. (2005). Latent structure of the Wisconsin card sorting test: A confirmatory factor analytic study. Archives of Clinical Neuropsychology, 20(3), 335-364. https://doi.org/10.1016/j.acn.2004.09.004
Guixeres, J., Saiz, J., Alcañiz, M., Cebolla, A., Escobar, P., Baños, R., Botella, C., Lison, J. F., Alvarez, J., Cantero, L., & Lurbe, E. (2013). Effects of virtual reality during exercise in children. Journal of Universal Computer Science, 19(9), 1334-1349. https://doi.org/10.3217/jucs-019-09-11999
Harris, K., & Reid, D. (2005). The influence of virtual reality play on children’s motivation. The Canadian Journal of Occupational Therapy, 72(1), 21-29. https://doi.org/10.1177/0008417405 07200107
Hassandra, M., Galanis, E., Hatzigeorgiadis, A., Goudas, M., Mouzakidis, C., Karathanasi, E. M., Petridou, N., Tsolaki, M., Zikas, P., Evangelou, G., Papagiannakis, G., Bellis, G., Kokkotis, C., Panagiotopoulos, S. R., Giakas, G., & Theodorakis, Y. (2021). Α Virtual Reality App for physical and cognitive training of older people with mild cognitive impairment: Mixed methods feasibility study. JMIR Serious Games, 9(1), e24170. https://doi.org/10.2196/24170
Jensen, O., & Tesche, C. D. (2002). Frontal theta activity in humans increases with memory load in a working memory task. European Journal of Neuroscience, 15(8), 1395-1399. https://doi.org/10.1046/j.1460-9568.2002.01975.x
Jones, T., Moore, T., & Choo, J. (2016). The impact of virtual reality on chronic pain. PLoS ONE, 11(12), e0167523. https://doi.org/10.1371/journal.pone.0167523
Loprinzi, P. D., & Edwards, M. K. (2018). Exercise and implicit memory: A brief systematic review. Psychological Reports, 121(6), 1072-1085. https://doi.org/10.1177/0033294117745563
Loprinzi, P. D., Frith, E., Edwards, M. K., Sng, E., & Ashpole, N. (2018). The effects of exercise on memory function among young to middle-aged adults: Systematic review and recommendations for future research. American Journal of Health Promotion, 32(3), 691-704. https://doi.org/10.1177/0890117117737409
Lotan, M., Yalon-Chamovitz, S., & Weiss, P. L. (2009). Improving physical fitness of individuals with intellectual and developmental disability through a virtual reality intervention program. Research in Developmental Disabilities, 30(2), 229-239. https://doi.org/10.1016/j.ridd.2008. 03.005
McAuley, E., Duncan, T., & Tammen, V. V. (1989). Psychometric properties of the intrinsic motivation inventory in a competitive sport setting: A confirmatory factor analysis. Research Quarterly for Exercise and Sport, 60(1), 48-58. https://doi.org/10.1080/02701367.1989.10607413
McComas, J., MacKay, M., & Pivik, J. (2002). Effectiveness of virtual reality for teaching pedestrian safety. CyberPsychology & Behavior, 5(3), 185-190. https://doi.org/10.1089/109493102760147150
McFarland, D. J., Sarnacki, W. A., & Wolpaw, J. R. (2010). Electroencephalographic (EEG) control of three-dimensional movement. Journal of Neural Engineering, 7(3), 036007. https://doi.org/10.1088/1741-2560/7/3/036007
McMillan, K., Flood, K., & Glaeser, R. (2017). Virtual reality, augmented reality, mixed reality, and the marine conservation movement. Aquatic Conservation: Marine and Freshwater Ecosystems, 27(S1), 162-168. https://doi.org/10.1002/aqc.2820
Mol, J. M. (2019). Goggles in the lab: Economic experiments in immersive virtual environments. Journal of Behavioral and Experimental Economics, 79, 155-164. https://doi.org/10.1016/j.socec.2019.02.007
Mrakic-Sposta, S., Di Santo, S. G., Franchini, F., Arlati, S., Zangiacomi, A., Greci, L., Moretti, S., Jesuthasan, N., Marzorati, M., Rizzo, G., Sacco, M., & Vezzoli, A. (2018) Effects of combined physical and cognitive virtual reality-based training on cognitive impairment and oxidative stress in MCI patients: A pilot study. Frontiers in Aging Neuroscience, 10, 282. https://doi.org/10.3389/fnagi.2018.00282
Papacharisis, V., & Goudas, M. (2003). Perceptions about exercise and intrinsic motivation of students’ attending a health-related program. Perceptual and Motor Skills, 97(3), 689-696. https://doi.org/10.2466/pms.2003.97.3.689
Papagiannakis, G., Lydatakis, N., Kateros, S., Georgiou, S., & Zikas, P. (2018). Transforming medical education training with VR using M.A.G.E.S. Proceedings of the SIGGRAPH Asia 2018 Posters (SA ’18), Tokyo, Japan. New York, USA: Association for Computing Machinery. https://doi.org/10.1145/3283289.3283291
Plante, T. G., Aldridge, A., Bogden, R., & Hanelin, C. (2003). Might virtual reality promote the mood benefits of exercise? Computers in Human Behavior, 19(4), 405-509. https://doi.org/10.1016/S0747-5632(02)00074-2
Ploughman, M. (2008). Exercise is brain food: The effects of physical activity on cognitive function. Developmental Neurorehabilitation, 11(3), 236-240. https://doi.org/10.1080/17518420801997007
Robertson, R. J., Goss, F. L., Boer, N. F. Peoples, J. A., Foreman, A. J., Dabayebeh, I. M., Millich, N. B., Balasekaran, G., Riechman, S. E., Gallacher, J. D., & Thompkins, T. (2000). Children’s OMNI Scale of Perceived Exertion: mixed gender and race validation. Medicine & Science in Sports & Exercise, 32(2), 452-458. https://doi.org/10.1097/00005768-200002000-00029
“Skip” Rizzo, A., Lange, B., Suma, E. A., & Bolas, M. (2011). Virtual reality and interactive digital game technology: New tools to address obesity and diabetes. Journal of Diabetes Science and Technology, 5(2), 256-264. https://doi.org/10.1177/193229681100500209
Stavroulia, K.-E., & Lanitis, A. (2017). On the Potential of Using Virtual Reality for Teacher Education. In P. Zaphiris & A. Ioannou (Eds.), Learning and Collaboration Technologies. Novel Learning Ecosystems, 4th International Conference, LCT 2017, Held as part of HCI International 2017, Vancouver, BC, Canada, July 9-17, 2017, Proceedings, Part I (pp.173-186), Springer International Publishing. https://doi.org/10.1007/978-3-319-58509-3_15
Sternberg, S. (1966). High-speed scanning in human memory. Science, 153(3736), 652-654. https://doi.org/10.1126/science.153.3736.652
Stroop, J. R. (1935). Studies of interference in serial verbal reactions. Journal of Experimental Psychology, 18(6), 643-662. https://doi.org/10.1037/h0054651
Theodorakis, Y. (1994). Planned behavior, attitude strength, role identity, and the prediction of exercise behavior. The Sport Psychologist, 8(2), 149-165. https://doi.org/10.1123/tsp.8.2.1499
Theodorakis, Y., Natsis, P., Papaioannou, A., & Goudas, M. (2003). Greek students' attitudes toward physical activity and health-related behavior. Psychological Reports, 92(1), 275-283. https://doi.org/10.2466/pr0.2003.92.1.275
Touloudi, E., Hassandra, M., Galanis, E., Goudas, M., & Theodorakis, Y. (2022). Applicability of an immersive virtual reality exercise training system for office workers during working hours. Sports, 10, 104. https://doi.org/10.3390/sports10070104
Uttley, J. (2019). Power analysis, sample size, and assessment of statistical assumptions - improving the evidential value of lighting research. LEUKOS, 15(2-3), 143-162. https://doi.org/10.1080/15502724.2018.1533851
Vinkhuyzen, A. A., van der Sluis, S., Boomsma, D. I., de Geus, E. J., & Posthuma, D. (2010). Individual differences in processing speed and working memory speed as assessed with the Sternberg memory scanning task. Behavior Genetics, 40(3), 315-326. https://doi.org/10. 1007/s10519-009-9315-7
Wiederhold, B. K., Soomro, A., Riva, G., & Wiederhold, M. D. (2014). Future directions: Advances and implications of virtual environments designed for pain management. Cyberpsychology, Behavior and Social Networking, 17(6), 414-422. https://doi.org/10.1089/cyber.2014.0197
Wollesen, B., Janssen, T. I., Müller, H., & Voelcker-Rehage, C. (2022). Effects of cognitive-motor dual task training on cognitive and physical performance in healthy children and adolescents: A scoping review. Acta Psychologica, 224, 103498. https://doi.org/10.1016/j.actpsy.2022.103498
DOI: https://doi.org/10.7575/aiac.ijkss.v.10n.3p.7
Refbacks
- There are currently no refbacks.
This work is licensed under a Creative Commons Attribution 4.0 International License.
2013-2023 (CC-BY) Australian International Academic Centre PTY.LTD.
International Journal of Kinesiology and Sports Science
You may require to add the 'aiac.org.au' domain to your e-mail 'safe list’ If you do not receive e-mail in your 'inbox'. Otherwise, you may check your 'Spam mail' or 'junk mail' folders.