Effects of Board Game on Speaking Ability of Low-proficiency ESL Learners

Yong Mei Fung, Yeo Li Min

Abstract


ESL learners often experience anxiety and feel uncomfortable when speaking in the target language. This paper examines the anxiety level of polytechnic students when speaking English and the effects of board game on their speaking performance. The participants were selected from two intact classes which were randomly assigned into experimental and control groups comprising 30 students each. Data were obtained from pre- and post-treatment speaking tests and questionnaire. The questionnaire measuring anxiety factors was adapted from Yaikhong and Usaha (2012) and Woodrow (2006). The board game “What Say You” employed during the treatment was a speaking activity which required players to speak on a topic within a given time frame. The experimental group played the board games over six sessions. The results from the experimental and control groups showed significant difference in the pre- and post-treatment speaking test scores. However, the speaking performance of the experimental group revealed significantly higher scores. Students who were initially hesitant and passive were more willing to speak and were able to present and justify their ideas more confidently as compared to the control group after the treatment. The findings reveal that the board game is a useful tool to engage learners’ participation in class and to enhance the speaking ability of low-proficiency ESL learners.

 


Keywords


Anxiety level, board game, speaking ability, low-proficiency students, ESL learners

Full Text:

PDF

References


Aduwa-Ogiegbaen, S., & Iyamu, E. (2006). Factors affecting quality of English language teaching and learning in secondary schools in Nigeria. College Student Journal, 40(3), 495-504.

Aida, Y. (1994). Examination of Horwitz, Horwitz, and Cope's construct of foreign language anxiety: The case of students of Japanese. The Modern Language Journal, 78(2), 155-168.

Arslan, H. O., Moseley, C., & Cigdemoglu, C. (2011). Taking attention on environmental issues by an attractive educational game: Enviropoly. Procedia-Social and Behavioral Sciences, 28, 801-806.

Brown, A. V. (2009). Students' and teachers' perceptions of effective foreign language teaching: A comparison of ideals. The Modern Language Journal, 93(1), 46-60.

Butzkamm, W. (2003). We only learn language once. The role of the mother tongue in FL classrooms: Death of a dogma. Language Learning Journal, 28(1), 29-39.

Byun, K., Chu, H., Kim, M., Park, I., Kim, S., & Jung, J. (2011). English-medium teaching in Korean higher education: Policy debates and reality. Higher Education, 62(4), 431-449.

Chang, M., & Goswami, J. S. (2011). Factors affecting the implementation of communicative language teaching in Taiwanese college English classes. English Language Teaching, 4(2), 3-12.

Chen, Z., & Goh, C. (2011). Teaching oral English in higher education: Challenges to EFL teachers. Teaching in Higher Education, 16(3), 333-345.

Choy, S. C., & Troudi, S. (2006). An investigation into the changes in perceptions of and attitudes towards learning English in a Malaysian college. International Journal of Teaching and Learning in Higher Education, 18(2), 120-130.

Davies, P. (2000). Success in English teaching: A complete introduction to teaching English at secondary school level and above. Oxford: Oxford University Press.

Derakhshan, A., Tahery, F., & Mirarab, N. (2015). Helping adult and young learners to communicate in speaking classes with confidence. Mediterranean Journal of Social Sciences, 6(2), 520-525.

Du. X. (2009). The affective filter in second language teaching. Journal of Asian Social Science, 5(8), 162-165.

Ersoz, A. (2000). Six games for the EFL/ESL classroom. The Internet TESL Journal, 6(6), 22-30.

Gao, L. (2012). Digital technologies and English instruction in China’s higher education system. Teacher Development, 16(2), 161-179.

Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research and practice model. Simulation and Gaming, 33(4), 441-467.

George, D., & Mallery, P. (2003). SPSS for windows step by step: A simple guide and reference. 11.0 update

(4th ed.). Boston: Allyn & Bacon.

Hassan, F., & Selamat, N. F. (2002). Why aren’t students proficient in ESL: The teachers’ perspective. The English Teacher, 31, 107-123.

Horwitz, E. K., Horwitz, M. B., & Cope, J. (1986). Foreign language classroom anxiety. The Modern Language Journal, 70(2), 125-132.

Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. San Francisco: Pfeiffer.

Kitano, K. (2001). Anxiety in the college Japanese language classroom. The Modern Language Journal, 85(4), 549-566.

Koch, A.S., & Terrell, T.D. (1991). Affective reactions of foreign language students to natural approach activities and teaching techniques. In E.K. Horwitz & D.J. Young (Eds.), Language anxiety: From theory and research to classroom implications (pp. 109–126). Englewood Cliffs, NJ: Prentice Hall.

Lee, H. (2012). SMARTies: Using a board game in the English classroom for edutainment and assessment. Malaysian Journal of ELT Research, 8(1), 1-35.

Nascente, R. (2001). Ways to deal with anxiety. English Teaching Professional, 19, 18-20.

Nunan, D. (2003). The impact of English as a global language on educational policies and practices in the Asia-

Pacific Region. TESOL Quarterly, 37(4), 589-613.

Pan, L., & Block, D. (2011). English as a “global language” in China: An investigation into learners’ and teachers’ language beliefs. System, 39(3), 391-402.

Richards, J. C., & Renandya, W. A. (2002). Methodology in language teaching: An anthology of current practice. Cambridge: Cambridge University Press.

Smith, J. H. (2006). The games economists play-implications of economic game theory for the study of computer games. Game Studies, 6(1), 1-15.

Sorayaie Azar, A. (2012). The effect of games on EFL learners’ vocabulary learning strategies. International Journal of Applied and Basic Sciences, 1(2), 252-256.

Tengku Nazatul Shima Tengku Paris, & Rahmah Lob Yussof. (2012). Enhancing grammar using board games. Procedia - Social and Behavioral Sciences, 68, 213-221.

Tengku Nazatul Shima Tengku Paris, & Rahmah Lob Yussof. (2013). Use of ‘time trap board game’to teach grammar. Procedia - Social and Behavioral Sciences, 105, 398-409.

Woodrow, L. (2006). Anxiety and speaking English as a second language. Regional Language Centre Journal, 37(3), 308-328.

Yahaya, A., Yahaya, N., & Ismail, S. (2011). Factors contributing to proficiency in English as a second language among Chinese students in Johor Bahru. Elixir Psychology, 41, 5837-5848.

Yaikhong, K., & Usaha, S. (2012). A measure of EFL public speaking class anxiety: Scale development and preliminary validation and reliability. English Language Teaching, 5(12), 23-35.

Young, D. J. (1990). An investigation of students' perspectives on anxiety and speaking. Foreign Language Annals, 23(6), 539-553.




DOI: https://doi.org/10.7575/aiac.ijalel.v.5n.3p.261

Refbacks

  • There are currently no refbacks.




Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

2012-2023 (CC-BY) Australian International Academic Centre PTY.LTD

International Journal of Applied Linguistics and English Literature

To make sure that you can receive messages from us, please add the journal emails into your e-mail 'safe list'. If you do not receive e-mail in your 'inbox', check your 'bulk mail' or 'junk mail' folders.